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RESEARCH · RESEARCH · #2708

Learning sports time-to-arrival via quantile regression; MLP outperforms physics-based models

The arXiv preprint casts time-to-arrival (TTA) — the shortest plausible time for a player to reach a location — as a conditional quantile regression problem and trains a lightweight multilayer perceptron (MLP) on optical tracking data from all 64 matches in the PFF FC FIFA World Cup 2022 dataset. The MLP is evaluated against six physics-based player-motion models re-expressed as TTA predictors and a learned reachable-hull baseline, consistently outperforming those baselines; the authors also probe transferability by testing on basketball tracking data and a single-game NFL tracking dataset and publish code at mguti97/TTA-Quantile.

KEY POINTS

  1. The arXiv preprint casts time-to-arrival (TTA) — the shortest plausible time for a player to reach a location — as a conditional quantile regression problem and trains a lightweight multilayer perceptron (MLP) on optical tracking data from all 64 matches in the PFF FC FIFA World Cup 2022 dataset.
  2. The MLP is evaluated against six physics-based player-motion models re-expressed as TTA predictors and a learned reachable-hull baseline, consistently outperforming those baselines; the authors also probe transferability by testing on basketball tracking data and a single-game NFL tracking dataset and publish code at mguti97/TTA-Quantile.
  3. A learned quantile-based TTA estimator that outperforms physics-based baselines can give more accurate, data-driven measures of player reachability and space control and may generalize across sports analytics tasks.

WHY IT MATTERS

A learned quantile-based TTA estimator that outperforms physics-based baselines can give more accurate, data-driven measures of player reachability and space control and may generalize across sports analytics tasks.

SOURCES & TIMELINE

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