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3D Gaussian Splatting

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RESEARCH · 1 SOURCE · Apple Machine Learning Research

GHARP: Real-time Gaussian Head Animation from a Large-Scale Reconstruction Prior

GHARP is a two-stage method that builds an offline identity representation of a subject (geometry and appearance) and a lightweight runtime animation network that predicts expression-dependent residuals in a semantically structured latent space of a pretrained reconstruction model. The paper introduces a body alignment network to resolve under-specified body/clothing regions, reports state-of-the-art results on the Ava-256 benchmark, and claims up to 13× faster runtime on an A100 GPU with 8× fewer Gaussians.

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